it’s time for Summer Bar Billiards!!
For 2024, the league will play a ‘4-Pin’ format where there is no need for handicaps. The full 4-Pin rules are noted below.
Match nights will consist of three single legs games and one pairs game and points will be awarded for leg wins with a bonus for a match win by legs and/or aggregate score.
The league will commence on Monday 1st July and each team will play the others in the league home and away.
PRINT YOUR Summer League Scorecard 2024
summer 4-pin rules
Play shall take place on ‘3-pin’ tables but set up for 4-Pin Bar Billiards including pin and spot positions as well as pocket values and the use of mushrooms.
- All legs shall be played as ‘chase the break’ with the home side having first break in legs 1 and 4. The away team shall have the first break in legs 2 and 3.
- Four mushrooms (not pegs) should be placed in front of the four high scoring holes except for the last ball shot. There must be 7 White balls and 1 red ball in the tray after the timer jack is pulled. To start the game, place the red ball on the spot above the ‘D’ (‘break spot’) and play a white ball from the centre of the ‘D’. This is called the break shot. The centre of the ‘D’ should be marked with a spot. Thereafter, with the exception of further break shots, and the last ball, either coloured ball may be played from any position within the confines of the ‘D’. All strokes throughout the game must be played from the ‘D’.
- The player must not play the cue ball directly into a hole. The cue ball must first strike another ball to become a scoring shot. In normal play players can choose to use any ball from the tray.
- When the red ball is potted, the score of that ball is doubled. When two balls are potted from the break shot position on three consecutive occasions into any pockets the scorer will call “One Up” if both balls are then potted into any holes a foul is called and that break score is lost.
- When all balls are in play, and none left in the tray, the ball nearest to the baulk line is returned and played from the ‘D’ to continue the game. If two or more balls are equidistant from the baulk line the ball nearest to the centre should be returned to continue play as it is “nearest to the ‘D’”.
- When no balls are left in play, the red and white balls are positioned as for the start of the game.
- When a ball returns to cut the baulk line (not the edge of the baize), that ball is removed to the tray.
- If a mushroom is knocked over by a ball and cannot be replaced because of obstruction by a ball, that ball shall be removed to the tray. The mushroom must be replaced to its correct position immediately.
- If a mushroom is knocked from its correct position without falling over, if possible it shall be immediately replaced on its spot, if a ball is obstructing the spot the mushroom will remain in its position until such time as that ball is moved from the spot then the mushroom should be immediately replaced correctly. If a break ends the mushroom will be re-spotted and the ball returned to the tray.
- If a ball and mushroom are wedged in a hole together, the mushroom is to be removed first and the ball allowed to drop down the hole and not returned to the tray even after the gate has dropped.
- Each player continues until a non-scoring shot is played.
- Once a player leaves the table their break is deemed over, should a ball fall down a hole after they have left the table this will not count towards their break or their opponents break unless their opponent has first struck the cue ball whether or not it strikes another ball.
- Scores shall have the same value before and after the gate has dropped. The red ball will continue to score double.
- The last ball on the table shall be played from the centre of the ‘D’ and must be played into either the 100 or 200 hole but must first hit one side cushion only. The mushroom in front of the 100 hole will be removed for this shot.
Foul Shots
- 1. The player loses his/her entire score if :-
- a. The last ball is holed without striking the side cushion.
- b. The player causes the mushroom covering the 200 hole to be knocked over – applies to last ball shot only.
- 2. The player loses the score of that break if :-
- a. The cue ball fails to strike another ball.
- b. Any ball returns to cut the baulk line (not the edge of the baize) – the ‘D’ counts as baulk.
- c. If two balls are sunk from the break shot into any holes more than 3 times in succession.
- d. The player causes any mushroom to be knocked over.
- e. The player fails to keep 1 ball up when instructed by the scorer
- f. Any ball leaves the table, or strikes the backboard, even if that ball returns to the normal play area.
- g. Any ball is played other than from the ‘D’.
- h. The player causes any ball to move other than a shot played correctly from the ‘D’.
- i. If a break shot or final ball is not played from the centre of the ‘D’.
- 3. If a combination of foul shots occur, then, regardless of sequence of events, the first penalty counts only.
Here are the teams:
Summer League Teams 2024
Storm | Cock 'C' | Britannia | Snooty Shushers | |||
Dave Evans (Capt) | Keith Tomson (Capt) | Ian Underwood (Capt) | Dunc Harris (Capt) | |||
Kev Ayres | Sandy Thomson | Adam Gunn | Leigh Holmes | |||
Matt Thomson | Phill York | Stuart Adams | Ian Jellis | |||
Jon Coe | Damian Coates | Colin Underwood | Martyn Neal | |||
Lionel North | Mary Leeming | Darren Woodward | Norm Reynolds | |||
Rob Burton | ||||||
Karl Brown | ||||||
Saints | Cock Girls | |||||
Gary Tipping (Capt) | Jim Thomson (Capt) | |||||
Alan Taylor | Anya Metcalfe | |||||
Iestyn Pocock | Chloe Tyson | |||||
Mark Dickerson | Nao Metcalfe | |||||
Ruth Taylor | ||||||
Dave Tipping | ||||||