Championship Knockout
Plate Knockout
Group Standings
Event Format
All group matches shall commence at 11am and players must attend at least 15 minutes prior to the start time to confirm their attendance with the Admin Desk.
Players shall compete in a ’round robin’ league of matches consisting of a single leg with equal breaks. Winners shall be awarded 1 point for a leg win and ranked accordingly. In the event of a tied game ½ point per player shall be awarded.
After all group matches have been completed, players ranked 1 & 2 in the group shall be automatically entered into the Last 16 Knockout stages of the event. In the Last 16, those who finished first in their group shall be drawn against a player who finished second in another group as follows:
1st in Group 1 shall play 2nd in Group 8
1st in Group 4 shall play 2nd in Group 5
1st in Group 3 shall play 2nd in Group 6
1st in Group 2 shall play 2nd in Group 7
1st in Group 5 shall play 2nd in Group 1
1st in Group 8 shall play 2nd in Group 4
1st in Group 6 shall play 2nd in Group 3
1st in Group 7 shall play 2nd in Group 2
From this point the knockout draw is set.
Players ranked 3rd in each group shall be automatically entered into the Last 16 stage of the Plate tournament.
Players ranked 4th and 5th in each group shall enter a single leg ‘Plate playoff’ match to determine who shall also qualify for the Plate Last 16 as follows:
Playoff Match 1: 4th in Group 1 shall play 5th in Group 8
Playoff Match 2: 4th in Group 2 shall play 5th in Group 5
Playoff Match 3: 4th in Group 3 shall play 5th in Group 7
Playoff Match 4: 4th in Group 4 shall play 5th in Group 6
Playoff Match 5: 4th in Group 5 shall play 5th in Group 1
Playoff Match 6: 4th in Group 6 shall play 5th in Group 4
Playoff Match 7: 4th in Group 7 shall play 5th in Group 2
Playoff Match 8: 4th in Group 8 shall play 5th in Group 3
The Plate Last 16 lineup shall then be completed as follows:
Last 16 Match 1: 3rd in Group 1 shall play winner of Playoff Match 8
Last 16 Match 2: 3rd in Group 2 shall play winner of Playoff Match 5
Last 16 Match 3: 3rd in Group 3 shall play winner of Playoff Match 1
Last 16 Match 4: 3rd in Group 4 shall play winner of Playoff Match 7
Last 16 Match 5: 3rd in Group 8 shall play winner of Playoff Match 4
Last 16 Match 6: 3rd in Group 7 shall play winner of Playoff Match 2
Last 16 Match 7: 3rd in Group 6 shall play winner of Playoff Match 3
Last 16 Match 8: 3rd in Group 5 shall play winner of Playoff Match 6
northants Friendly 4-pin Event rules
Play shall take place on ‘3-pin’ tables but set up for 4-Pin Bar Billiards including pin and spot positions as well as pocket values and the use of mushrooms.
- The player named first on the match card shall have the choice whether to take the opening break. In matches played over a single leg, equal breaks shall apply. In matches played over two legs, the non-breaking player from the first leg shall take the break in the second leg.
- Four mushrooms (not pegs) should be placed in front of the four high scoring holes except for the last ball shot. There must be 7 White balls and 1 red ball in the tray after the timer jack is pulled. To start the game, place the red ball on the spot above the ‘D’ (‘break spot’) and play a white ball from the centre of the ‘D’. This is called the break shot. The centre of the ‘D’ should be marked with a spot. Thereafter, with the exception of further break shots, and the last ball, either coloured ball may be played from any position within the confines of the ‘D’. All strokes throughout the game must be played from the ‘D’.
- The player must not play the cue ball directly into a hole. The cue ball must first strike another ball to become a scoring shot. In normal play players can choose to use any ball from the tray.
- When the red ball is potted, the score of that ball is doubled. When two balls are potted from the break shot position on three consecutive occasions into any pockets the scorer will call “One Up” if both balls are then potted into any holes a foul is called and that break score is lost.
- When all balls are in play, and none left in the tray, the ball nearest to the baulk line is returned and played from the ‘D’ to continue the game. If two or more balls are equidistant from the baulk line the ball nearest to the centre should be returned to continue play as it is “nearest to the ‘D’”.
- When no balls are left in play, the red and white balls are positioned as for the start of the game.
- When a ball returns to cut the baulk line (not the edge of the baize), that ball is removed to the tray.
- If a mushroom is knocked over by a ball and cannot be replaced because of obstruction by a ball, that ball shall be removed to the tray. The mushroom must be replaced to its correct position immediately.
- If a mushroom is knocked from its correct position without falling over, if possible it shall be immediately replaced on its spot, if a ball is obstructing the spot the mushroom will remain in its position until such time as that ball is moved from the spot then the mushroom should be immediately replaced correctly. If a break ends the mushroom will be re-spotted and the ball returned to the tray.
- If a ball and mushroom are wedged in a hole together, the mushroom is to be removed first and the ball allowed to drop down the hole and not returned to the tray even after the gate has dropped.
- Each player continues until a non-scoring shot is played.
- Once a player leaves the table their break is deemed over, should a ball fall down a hole after they have left the table this will not count towards their break or their opponents break unless their opponent has first struck the cue ball whether or not it strikes another ball.
- Scores shall have the same value before and after the gate has dropped. The red ball will continue to score double.
- The last ball on the table shall be played from the centre of the ‘D’ and must be played into either the 100 or 200 hole but must first hit one side cushion only. The mushroom in front of the 100 hole will be removed for this shot.
Foul Shots
1. The player loses his/her entire score if :-
a. The last ball is holed without striking the side cushion.
b. The player causes the mushroom covering the 200 hole to be knocked over – applies to last ball shot only.
2. The player loses the score of that break if :-
a. The cue ball fails to strike another ball.
b. Any ball returns to cut the baulk line (not the edge of the baize) – the ‘D’ counts as baulk.
c. If two balls are sunk from the break shot into any holes more than 3 times in succession.
d. The player causes any mushroom to be knocked over.
e. The player fails to keep 1 ball up when instructed by the scorer
f. Any ball leaves the table, or strikes the backboard, even if that ball returns to the normal play area.
g. Any ball is played other than from the ‘D’.
h. The player causes any ball to move other than a shot played correctly from the ‘D’.
i. If a break shot or final ball is not played from the centre of the ‘D’.
3. If a combination of foul shots occur, then, regardless of sequence of events, the first penalty counts only.
The nominated Tournament Referee is Simon Coleman. In the event of a dispute please notify the Tournament Referee for adjudication. The Tournament Referee’s decision is final.